Carnevale - Camellia

This small project was an exploration into using a 3D-based character design workflow. I decided to combine the Venetian carnival aesthetics with a spec ops style functionality. The process began in Photoshop/Krita where I sketched up initial thumbnails to take forward and then into blender to build up a 3D base. Using parenting and grouping I was able to create a "Calamari" rig to pose the characters and then correct and overpaint in photoshop. One I had the sketch and design direction, Each character in this set took under 8 hours to fully block out and paint over. I've attached the process video at 400% for each of these characters if anyone is interested!

The others can be found here:

Vonskrieger: https://www.artstation.com/artwork/Yer9P3
Opal: https://www.artstation.com/artwork/J9bdEd
Moonshot: https://www.artstation.com/artwork/lxzPDk
Golddust: https://www.artstation.com/artwork/ykoYD9

Thumbnail/Sketches

Thumbnail/Sketches

Rendered

Rendered