Kaidan - Bachi's Castle Entrance

Another example of using a full-pipeline workflow, not just to generate a painting, but to extract the conceptual geometry and populate an environment. This provides developers a head start on building the environment. When paired with a bit of optimization (like instancing and clean topology), these models can even drop straight into the game without feeling out of place. This process isn't just for gamedev. Being considerate of an optimised scene can help performance in 3D Set building or layouts for animation. Take a look at the attached videos for examples!
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Additional support from Maddy Bogacki
https://www.artstation.com/maddybogacki