Mixing dark fantasy Japan and Cosmic horror, this door was built for Kaidan by looking at influences such as Jomon pottery and Zen garden layouts.
This piece is an example of working across a broad creative pipeline. For our demo, our player unearths a door left behind from the ancient architecture of the world’s Second Age. Drawing inspiration from both cosmic horror and feudal Japan, I designed this “living” door to intrigue and entice the player. With this pipeline, I am able to produce the initial concept, 3D modeling, light rigging, animation, and final engine integration.
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Texturing, materials and tech art support by Maddy Bogacki.